RU

Liubov V. Kapustina

City: Samara, Russian Federation
Degree: Candidate of Pedagogical Sciences
Work: Samara State University of Economics
Post: Associate Professor, Linguistics and Foreign Language Business Communication Department
16 Publications in RSCI
3 H-index
16 PAPAI index
10 Publications in the journal

Articles

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The thematic justification of this study is due to the fact that in recent years the problem of improving the training level of specialists with higher professional economic education has become of high priority. Today, training should be entertaining, and students should remain highly motivated. This study aims to answer the question whether the using of gamification in the system of higher professional economic education could improve the training level of specialists and how. The methodological basis of this study is a set of methods of scientific knowledge, among which the main place is occupied by the analysis of literature on the problem of the research, pedagogical experiment, questioning and methods of mathematical statistics. The result of the study is the conclusion that the implantation of gamification in the system of higher professional education could improve the degree of training of students upon many parameters.
The article deals with improving the efficiency of professional business communication students of economics. The technique of cross-cultural business games. An example of cross-cultural business game.
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This authors deal with the problems of reformation of educational system in Russia. The authors examine Higher Education Act from September 1, 2013.
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This article is devoted to the problem of awareness of every individual prospects for the development, for the life of self-realization and professional self-determination as well as the issues of forming ability to adequately and the dynamic contact with the outside world and with other people. The author touched upon the aspect of the formation of tolerance in the professional foreign language communication among students of economic profile in connection with the importance for effective professional activity. The author analyzed the means of formation and development of tolerant of professional foreign language communication with the use of video games which could affect the willingness of young specialists to the solution of professional tasks in the world economic community.
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This article deals with the problems of using video games in the classrooms of business foreign language for students in the economic university. The author researches the advantages and disadvantages of using video games in training future professionals. The author gives the classification of video games based on the experience Samara State University of Economics.