RU

Keyword: «flutter»

This article discusses approaches to designing the architecture of educational games using the Dart/Flutter stack. It provides a comparative analysis of development strategies aimed at ensuring cross-platform and scalable solutions. The article also justifies the transition to a development automation model through a specialized library of reusable components, which allows for faster release of educational materials and improved content quality.
The article examines the principles of designing user interfaces that meet digital accessibility requirements for learners with disabilities. The research aims to justify architectural solutions based on the Python and Flutter stack that ensure adaptability of control elements to various nosologies. A methodology for modular assembly of interface components and implementation of semantic markup is described. Pilot results confirm compliance with GOST R 52872-2019 standards and a reduction in material adaptation time.