RU

Keyword: «vr/ar»

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The article examines the main approaches to understanding SMART education and clarifies its meaning in relation to creative specialties using architectural school as an example. The paper shows the difference between SMART education, digitalization of learning, e-learning, and media education. The author proposes an interpretation of SMART education as an adaptively organized, pedagogically rethought, and technologically enriched system of project-based, research-based, and studio learning that connects the student, the teacher, the professional community, and intelligent tools within a unified physical and digital environment. The structure of SMART education in architectural school is substantiated as including both core pedagogical and environmental components and modern extensions such as artificial intelligence, hybrid formats, gamification, VR/AR technologies, BIM modeling, and professionally oriented digital communication.